DVE_Player illustrates O2's ability to use live video or movie files as textures and environment maps on keyframed animations to produce near real-time digital video effects.

Author(s): Bob Penrod

Quick Start:

Extra Effects included with DVE Player
The Slushies' Trippy Effects by Ed Allard
Effects for 2 video sources
Billboard
Crumple
Effects using Environment Maps
Chromeskins
Invisible Airplane
The GUI

Slider: Drag the slider to scrub through the animation
Back button: Hit back to go to the previous effect
Forward button: Hit forward to go to the next effect
Play button: Hit play to begin or un-pause the animation
Pause button: Hit pause to pause the animation
AutoReverse button: Hit autoreverse to make the animation play foward and backward
Inventor Viewer Mode
[Hit Esc to enter manipulate mode]

Left Mouse: Rotate
Left+Middle Mouse: Zoom
Middle Mouse: Translate
Right Mouse: View Options (Inventor)

Standard Inventor viewer controls manipulate all objects.




More Details:

DVE_Player makes use of O2's unified memory architecture to capture video and display it as a texture map (or an environment texture map). The demo is written in Inventor using a set of digital media to texture map engines.
DVE_Player also makes use of custom keyframe animation engines allowing you to author animations in a VRML2.0 editor and drop them into our Inventor format for playback.



Features:
Industries:
Hardware:
INVENTOR
TEXTURE MAPPING
VIDEO
ANIMATION
BROADCAST/ FILM/ VIDEO
HARDWARE TEXTURING
VIDEO